d12Core - Live Play Podcast


Greetings, d12Core community!

It's been some time since my last update, and I owe you an explanation. The past year presented some mental health challenges, but I'm pleased to report that I'm on the path to recovery. More importantly, I have some exciting news to share about my game.

I'm thrilled to announce that the actual play podcast "Dice So Nice I Said Dice Twice" recently conducted a playtest session of d12Core! As an amateur game designer, it's incredibly rewarding to learn that people are not only interested in your creation but are actively playing it. The opportunity to listen to this session has been both illuminating and inspiring.

I thank Jack, Toby and Carlyle for taking the time to explore d12Core with all my heart. They've released the first of three episodes, and I eagerly anticipate the remaining instalments. Regardless of their final assessment, I deeply appreciate their efforts and insights.

This unexpected spotlight has reinvigorated my dedication to the project. I'm currently working on a comprehensive update, and I invite you to follow the development process on my Discord server, where you can see the changes first! I would love to meet you there.

Allow me to share some key points from the upcoming update:

  • Comprehensive Revision: Every section is being rewritten to enhance clarity and understanding.
  • New Examples: I am including more examples to help clarify game procedures.
  • Terminology Refinement: "Resolve" will be renamed "Adrenaline" to better reflect its role in gameplay. "Chance Dice" will become "Flux Dice," emphasising their game-changing nature rather than mere probability.
  • Mechanical Adjustments: I am changing difficulties to 8/10/12 to steer the game to more cooperative play as it felt too easy. Surges now trigger at 2 over TN for more fun, and I am doubling Grit recovery rates to ensure the characters are back in action faster.

I'm excited about the work so far and look forward to sharing more updates with you soon. Your continued interest and support are what drive this project forward.

Thank you for being so patient. Here's to the future of d12Core! I believe it is a special game and deserves more work from me.

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Comments

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Mental Health issues are rough and becoming endemic to our time and culture. Thank you for helping to remove the stigma by posting about it openly.

Thank you for your kind words. I try to be as transparent as I can be about these things as I agree, they should be talked about more to normalize talking about them.