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This looks so cool, I hope I get the chance to play it!!

One thing - in the preview images on this page, under "Prior Occupation", it looks like Locksmith is listed twice. Is that intentional?

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Wow it has been out so long and I never realized it. Thanks for pointing it out, will fix as soon as I can. Thank you!

No problem! <3

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Hello, I believe the Element and Effet columns are reversed under Incantations. Also, could you tell a bit more about those, with an example? I'm not familiar with Maze Rats, so I'm not sure how it's supposed to work. Thanks in advance!

Thank you for pointing it out, it is indeed reversed, but it doesn't affect the way they work. Generally speaking, you Roll 3d20 and get e.g. 2,17,20. Avenging Vine Word. What this does and how it affects the game is up to you and your GM.

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It took me far too long to get a table together for this but I finally did it. They LOVED it! One of them picked up the Wolf spirit, the other was the Owl. We sent them off in search of a missing dragon egg. A simple premise, but it was more than enough for three hours of fun!

I am so happy to hear this, cheers!

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No health tracks, right? We just do it narratively?

Correct, there is no health  track. I highly recommend this article written by the 24XX author, it helped me a lot in understanding how to run combat. https://pretendo.games/2020/11/24/combat-in-24xx/

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This game is so evocative! im dying to play it

Thank you so much! I hope you get the chance.

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This is a beautiful, inspiring game. I adore the spirit guides and powers. Very well done! Have you playtested them for balance? The cover art is amazing too. It gives a wonderful sense of atmosphere.

Jim@JimDavies.org

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Hey Jim, thank you so much for the kind words! The cover image is what started this all, it is so fantastic. Beeple is great.

I did not Playtest for balance because I think balance in RPGs is overrated and can never be achieved anyway as there are too many human factors involved. I tried to keep them somewhat level though, but its all so very situational and depending on the group or GM. Especially with a light game like this.

I appreciate that, especially with respect to power balance. But there's also fun balance. I've played (and made) games where characters have powers, skills, or traits that don't get used or referenced much or for whatever reason aren't as much fun as others.

I think what you have actually does look pretty balanced, but, say, The Oak only allows your specialty to come into play when you die, which might never happen. 

Indeed, but with that power they can take risks nobody else can.  They can risk death on purpose.  And I think that's powerful. Since it's also get replaced with a different power once used they don't loose out on anything long term.

Good point! :)

Admin(+1)

Hey, I noticed this was marked as a video game instead of a tabletop (or physical game, as itch.io calls them). I’ve updated this page for you but please make sure to check your others to ensure they’re being placed in the right spot.

Thanks

Dang thanks. I missed it for this one.