A mood: Hand me an axe, there is chopping to be done!


I am writing a Technicolour Post Apocalypse expansion for 6Q, it was going so well, and at almost 50 Pages my brain finally went: Hold it, 6Q doesn't need fully fleshed out item crafting, community upgrades or a bloody point crawl. So "kill your darlings" is a mood. 🪓 

Before I had four different random tables to generate the setting, plus the point crawl. Now it's one 6Q table. I had a core/body/mod crafting system with three d66 tables for parts. I even had three tables to generate characters. Why do you do this brain?

Chopped it all away and went back to what 6Q is all about: Answer six questions to play. 🎲

All that content will come back in some form, but not for basic 6Q. Not wasted effort, just not efficient effort. 

Have any of you played 6Q already? Would love to hear what you think, especially how you would like specific world and settings expansions to be presented.

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