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A nice distillation of the Freeform Universal rules. I do think that the "Harm" portion of the game should have some explanation or guidance. I assume the idea is to stat out NPCs with some variation of hitpoints, toughness, or challenge? Or use it as a measure of effect for boons & banes?

Thank you for the kind words. It is loose in that regard. I imagine enemies having a harm track and various Traits, whatever you deem necessary. And those Traits generate Threat dice for the PC.


Elegant, streamlined merging of character and system, with character questions adding some focused depth (much like the cliches in S. John Ross' Risus) and the yes/no-and/but d6 mechanic using Action/Threat dice.

Thank you so much for checking out my game Peter!