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(+1)

A nice distillation of the Freeform Universal rules. I do think that the "Harm" portion of the game should have some explanation or guidance. I assume the idea is to stat out NPCs with some variation of hitpoints, toughness, or challenge? Or use it as a measure of effect for boons & banes?

Thank you for the kind words. It is loose in that regard. I imagine enemies having a harm track and various Traits, whatever you deem necessary. And those Traits generate Threat dice for the PC.

(+2)

Elegant, streamlined merging of character and system, with character questions adding some focused depth (much like the cliches in S. John Ross' Risus) and the yes/no-and/but d6 mechanic using Action/Threat dice.

Thank you so much for checking out my game Peter!